BOINC client–server technology

BOINC client–server technology refers to the model under which BOINC works. The BOINC framework consists of two layers which operate under the client–server architecture. Once the BOINC software is installed in a machine, the server starts sending tasks to the client. The operations are performed client-side and the results are uploaded to the server-side.

Contents

Design and structure of BOINC

Server structure

A major part of BOINC is the backend server. The server can be run on one or many machines to allow BOINC to be easily scalable to projects of any size. BOINC servers run on Linux based computers and use Apache, PHP, and MySQL as a basis for its web and database systems.

Scientific computations are run on participants' computers and results are analyzed after they are uploaded from the user PC to a science investigator's database and validated by the backend server. The validation process involves running all tasks on multiple contributor PCs and comparing the results.

BOINC servers also provide these features

The server consists of two CGI programs and (normally) five daemons, written in C++. Computations to be performed by clients are called workunits. A result describes an instance of a workunit, even if it hasn't been completed. A project does not explicitly create results; the server creates them automatically from workunits.

The scheduler CGI program handles requests from clients, receiving completed results and sending new work to compute. The scheduler doesn't get available results directly from the database. Instead, there is a feeder daemon that loads tasks from the database, and keeps them in a shared memory block, which the scheduler reads. The feeder periodically fills empty "slots" in the shared memory block after the scheduler has sent those results to a client.

When all the results from a workunit are completed and returned, the validator compares them. The validator can have custom project code to do fuzzy comparison between results, or it can be just a bitwise comparison. If the results match, the workunit is marked valid, users are granted credit for it, and a "canonical result" is chosen.

Next, the assimilator daemon processes the canonical result using project-specific code. For example, some projects may parse the file and store information in a database, others may just copy the file somewhere else. An assimilator may also generate more workunits based on the returned data.

The file_deleter daemon deletes output files after the assimilator has processed them, and deletes input files that aren't needed anymore.

The transitioner daemon handles state transitions of workunits and results. It also generates results from workunits when they are first created, and when more are needed (for example, if a result turns out invalid).

Server design weaknesses

Server Deployment

Client structure

BOINC on the client is structured into a number of separate applications. These intercommunicate using the BOINC remote procedure call (RPC) mechanism.

These component applications are:

A BOINC network is similar to a hacker/spammers botnet. In BOINC's case, however, it is hoped that the software is installed and operated with the consent of the computer's owner.

Since BOINC has features that can render it invisible to the typical user, there is risk that unauthorized and difficult to detect installations may occur. This would aid the accumulation of BOINC-credit points by hobbyists who are competing with others for status within the BOINC-credit subculture.

References

See also

Related topics